Experience

Bigpoint

04/01/2016

Bigpoint

Visual and technical testing of gaming applications for smartphones, tablets, website and stand-alone client in both beta and retail phases, using multiple testing methods; Researching, documenting and tracking issues into Project Management and Issue Tracking tools (Atlassian programs such as JIRA); Monitoring and verifying the resolution of issues and tasks; Creating and reorganizing testplans as per requirement of each project (GDDs, Confluence); Playtesting for general stability and game design feedback; Leading task teams; Making reports on daily / task basis; Other…

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Sword Health

04/01/2015

Sword Health

3D: Modeling, Rigging, Animation, Rendering; SFX; Video; 3D Printing; Short development cycle with Leap Motion on Unity3D (C#) for motor rehabilitation.

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Pokermania

01/06/2013

Pokermania

Game Design (iOS and Android); Game Testing; Quality Assurance; Programming test-cases and scenarios; Provide testing at development; Translation and implementation in Portuguese and Spanish; Backend.

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Instituto Politécnico de Bragança: EsTIG

10/09/2012

Instituto Politécnico de Bragança: EsTIG

Object Oriented Programming: C ++.

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Instituto Politécnico de Bragança: EsE

10/09/2012

Instituto Politécnico de Bragança: EsE

Painting; Modeling and Sculpturing; Electro technology; Artistic Heritage; Research in Arts; Mechanics of Materials and Equipment’s.

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Ivo Cunha – Games & Designs

02/04/2010

Ivo Cunha – Games & Designs

Develop pretended core game design and innovative Level design; Overall Project Management; Programming; Storyboard drawing; 3D Animations and Modelling; Producing visuals in static, vector and animation format; Defining game assets, setting milestones and executing general design assignments; Some custom basic scripting of supporting tools in MaxScript, GML and Python; Synching animations; Tests with a motion-capture suit (in IPB); Integrating art assets into content pipelines; Organizing a large library of art pipelines.

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Instituto Politécnico de Bragança: EsACT

12/10/2009

Instituto Politécnico de Bragança: EsACT

Nonlinear Narrative; 2D Animation; 3D Design; Image; Video & Motion Capture; Digital Architecture; Character Creation and Development; Creative Writing for Games; Motion Design; 3D Animation; Documents Design & Storyboard; Game Engines; Project Management and Production Games; Visual Effects; Audio; Drawing; Analysis and Criticism of Games.

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Portuguese Army

03/08/2009

Portuguese Army

General Education Common Course Army Squares.

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Tegopi, S.A.

05/03/2009

Tegopi, S.A.

Quality Control; Technical Drawing; Robotics; Installations.

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Escola Profissional de Gaia

11/09/2006

Escola Profissional de Gaia

Information Technology and Communication; Electricity and Electronics; Mechatronics Technologies; Applications of Mechatronics; Technical Drawing; Internship: Tegopi, SA; Vocational Aptitude Test: Self-Storage.

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Birth

24/04/1991

Birth

Born in Porto, Portugal. The first of three.

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